| Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Save |
Cost |
| Necron Lord |
1 |
4 |
4 |
5 |
5 |
3 |
4 |
3 |
10 |
3+ |
135 |
|
Independent Character.; Staff of Light
|
| Veil of Darkness |
Instead of moving, the Necron Lord can use the Veil of Darkness. He and one unit of Necrons within 6" are removed from the tabletop and can immediately Deep Strike back in. Enemy models are left behind. |
[50] |
| Necron Lord |
1 |
4 |
4 |
5 |
5 |
3 |
4 |
3 |
10 |
3+ |
135 |
|
Independent Character.; Staff of Light
|
| Veil of Darkness |
Instead of moving, the Necron Lord can use the Veil of Darkness. He and one unit of Necrons within 6" are removed from the tabletop and can immediately Deep Strike back in. Enemy models are left behind. |
[50] |
| Necron Immortals |
7 |
4 |
4 |
4 |
5 |
1 |
2 |
1 |
10 |
3+ |
210 |
|
Gauss Blaster; Gauss Grenades
|
| Necron Warriors |
9 |
4 |
4 |
4 |
4 |
1 |
2 |
1 |
10 |
3+ |
180 |
|
Gauss Gun; Gauss Grenades
|
| Necron Warriors |
9 |
4 |
4 |
4 |
4 |
1 |
2 |
1 |
10 |
3+ |
180 |
|
Gauss Gun; Gauss Grenades
|
| Necron Warriors |
9 |
4 |
4 |
4 |
4 |
1 |
2 |
1 |
10 |
3+ |
180 |
|
Gauss Gun; Gauss Grenades
|
| Necron Warriors |
8 |
4 |
4 |
4 |
4 |
1 |
2 |
1 |
10 |
3+ |
160 |
|
Gauss Gun; Gauss Grenades
|
| Scarabs |
8 |
4 |
- |
3 |
3 |
1 |
2 |
1 |
10 |
4+ |
48 |
|
12" move, 3d6" pursue / retreat. Ignores terrain while moving; if you start or end your move in difficult terrain, roll a D6 for each Scarab- on a 1 it crashes. Never uses cover saves. Self-destruct: Instead of fighting in close combat, can explode, causing an I10, S3 hit at AP2 (3+2D6 AP vs. vehicles).
|
| Scarabs |
8 |
4 |
- |
3 |
3 |
1 |
2 |
1 |
10 |
4+ |
48 |
|
12" move, 3d6" pursue / retreat. Ignores terrain while moving; if you start or end your move in difficult terrain, roll a D6 for each Scarab- on a 1 it crashes. Never uses cover saves. Self-destruct: Instead of fighting in close combat, can explode, causing an I10, S3 hit at AP2 (3+2D6 AP vs. vehicles).
|
| Battle Walker |
1 |
WS: 4 BS: 4 S: 5/10 I: 2 Hits: 1 A: 3 FAr: 12 SAr: 12 RAr: 11 |
164 |
|
Walker; Necron Crew; Skimmer
|
| Gauss Gun |
Qty: 1; 24" R, S4, AP5, Rapid Fire. Always glances on a 6 to damage.; Gatling; Fires D3 shots for every 1 |
[4] |
| Dreadnought CCW |
+1 Attack per CCW. Doubles Strength, no armour saves. |
[30] |
| Dreadnought CCW |
+1 Attack per CCW. Doubles Strength, no armour saves. |
[30] |
| Necron Destroyers |
3 |
4 |
4 |
4 |
4/5 |
1 |
2 |
1 |
10 |
3+ |
160 |
|
Jetbike: Move 12". Ignore terrain while moving - if the model ends in Difficult Terrain, it crashes on a 1. Pursue and fall back 3D6". Destroyer-mounted weapons shoot as if stationary. I'll be back: Returns as a Necron Warrior with a Gauss Gun.; Gauss Cannon (x2); Heavy Gauss Cannon (x1)
|
| Option Footnotes: |
|
|
| Gauss Blaster |
24" R, S5, AP4, Assault 2. Always glances on a 6 to damage. |
|
| Gauss Cannon |
36" R, S6, AP4, Heavy 3. Always glances on a 6 to damage. |
|
| Gauss Grenades |
As Krak grenades, but one glancing hit is caused for every damage roll of 6. |
|
| Gauss Gun |
24" R, S4, AP5, Rapid Fire. Always glances on a 6 to damage. |
|
| Heavy Gauss Cannon |
36" R, S9, AP3, Heavy 1. Always glances on a 6 to damage. Replaces Gauss Cannon. |
|
| Staff of Light |
12" R, S5, AP3, Assault 3. |
|