Necrons Army Necrons

Unit Name ## WS BS St To Wo In At Ld Save Cost
Necron Lord 1 4 4 5 5 3 4 3 10 3+ 135
Independent Character.; Staff of Light
  Veil of Darkness Instead of moving, the Necron Lord can use the Veil of Darkness. He and one unit of Necrons within 6" are removed from the tabletop and can immediately Deep Strike back in. Enemy models are left behind. [50]
Necron Lord 1 4 4 5 5 3 4 3 10 3+ 135
Independent Character.; Staff of Light
  Veil of Darkness Instead of moving, the Necron Lord can use the Veil of Darkness. He and one unit of Necrons within 6" are removed from the tabletop and can immediately Deep Strike back in. Enemy models are left behind. [50]
Necron Immortals 7 4 4 4 5 1 2 1 10 3+ 210
Gauss Blaster; Gauss Grenades
Necron Warriors 9 4 4 4 4 1 2 1 10 3+ 180
Gauss Gun; Gauss Grenades
Necron Warriors 9 4 4 4 4 1 2 1 10 3+ 180
Gauss Gun; Gauss Grenades
Necron Warriors 9 4 4 4 4 1 2 1 10 3+ 180
Gauss Gun; Gauss Grenades
Necron Warriors 8 4 4 4 4 1 2 1 10 3+ 160
Gauss Gun; Gauss Grenades
Scarabs 8 4 - 3 3 1 2 1 10 4+ 48
12" move, 3d6" pursue / retreat. Ignores terrain while moving; if you start or end your move in difficult terrain, roll a D6 for each Scarab- on a 1 it crashes. Never uses cover saves. Self-destruct: Instead of fighting in close combat, can explode, causing an I10, S3 hit at AP2 (3+2D6 AP vs. vehicles).
Scarabs 8 4 - 3 3 1 2 1 10 4+ 48
12" move, 3d6" pursue / retreat. Ignores terrain while moving; if you start or end your move in difficult terrain, roll a D6 for each Scarab- on a 1 it crashes. Never uses cover saves. Self-destruct: Instead of fighting in close combat, can explode, causing an I10, S3 hit at AP2 (3+2D6 AP vs. vehicles).
Battle Walker 1 WS: 4 BS: 4 S: 5/10 I: 2 Hits: 1 A: 3 FAr: 12 SAr: 12 RAr: 11 164
Walker; Necron Crew; Skimmer
  Gauss Gun Qty: 1; 24" R, S4, AP5, Rapid Fire. Always glances on a 6 to damage.; Gatling; Fires D3 shots for every 1 [4]
  Dreadnought CCW +1 Attack per CCW. Doubles Strength, no armour saves. [30]
  Dreadnought CCW +1 Attack per CCW. Doubles Strength, no armour saves. [30]
Necron Destroyers 3 4 4 4 4/5 1 2 1 10 3+ 160
Jetbike: Move 12". Ignore terrain while moving - if the model ends in Difficult Terrain, it crashes on a 1. Pursue and fall back 3D6". Destroyer-mounted weapons shoot as if stationary. I'll be back: Returns as a Necron Warrior with a Gauss Gun.; Gauss Cannon (x2); Heavy Gauss Cannon (x1)
Option Footnotes:
  Gauss Blaster 24" R, S5, AP4, Assault 2. Always glances on a 6 to damage.
  Gauss Cannon 36" R, S6, AP4, Heavy 3. Always glances on a 6 to damage.
  Gauss Grenades As Krak grenades, but one glancing hit is caused for every damage roll of 6.
  Gauss Gun 24" R, S4, AP5, Rapid Fire. Always glances on a 6 to damage.
  Heavy Gauss Cannon 36" R, S9, AP3, Heavy 1. Always glances on a 6 to damage. Replaces Gauss Cannon.
  Staff of Light 12" R, S5, AP3, Assault 3.
Total Army Cost: 1600 Pts.
Notes:
Broken Necron squads that are assaulted automatically regroup. Units can regroup even if below 50% strength. Once 75% of the Necron models have been destroyed, the rest disappear. If a Necron Warrior, Lord or Immortal is killed by a non-instakill weapon (S>2xT), roll a D6 at the start of the next turn- the Necron gets back up on a 4+ and moves into coherency with the nearest unit of it's type.

Models in Army: 64


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 2 0 270 n/a 16%
Elite (<=3unit) 1 2 210 n/a 13%
Troops (>=2unit <=6unit) 4 2 700 n/a 43%
Fst. Atck. (<=3unit) 3 0 256 n/a 16%
Hvy. Supp. (<=2unit) 1 1 164 n/a 10%
Other (N/A) 0 n/a 0 n/a 0%
Equipment Summary 5 n/a 164 n/a 10%

Roster created with Army Builder - Copyright (c) 1998-2000 by Lone Wolf Development, Inc.