Last Chancers Army Schaeffer's Last Chancers

Unit Name ## WS BS St To Wo In At Ld Save Cost
Colonel Schaeffer 1 4 4 3 4 3 4 3/4 9 4+ 291
Combat Master: Opponents attacking Schaeffer are at -1 to hit him.; Laspistol; Plasma Pistol; Power Weapon; Frag Grenades; Krak Grenades
  Carapace Armour Gives a 4+ Armour save. [0]
  #Master-Crafted Weapon Allows one failed to hit roll to be re-rolled per turn. Choose which weapon is master-crafted before the battle. [0]
Animal 1 3 4 3 3 1 6 2/3 8 5+/4(I)+ 22
CC Weapon; Laspistol; Meltagun; Frag Grenades; Krak Grenades
  #Scanner If Infiltrators set up within 4d6" of a unit with an Auspex, the unit can fire once at the Infiltrators before the battle begins (or sound the alarm in a Raid). [2]
Brains 1 3 4 3 3 1 3 1 8 5+ 20
If Brains is killed, Ox will go berserk - his S and T are doubled for the rest of the game, and he will always charge if he's allowed to.; Laspistol; Lasgun; Frag Grenades; Krak Grenades; Com-Link
Demolition Man 1 3 4 3 3 1 3 1 8 5+ 5
Demolition Charge: Once per battle, instead of shooting Demolition Man can fire a 6"R, S8, AP2, Ordnance shot (he can move and fire).; Laspistol; Lasgun; Frag Grenades; Krak Grenades
Fingers 1 3 4 3 3 1 3 1 8 5+ 5
Fingers is Rocket Girl's loader, and must stay within 2" of her. As long as he's alive, once per battle Rocket Girl may make a special missile attack that gets +D3 strength (max S10).; Laspistol; Lasgun; Frag Grenades; Krak Grenades
Grease Monkey 1 3 4 3 3 1 3 1/2 8 5+ 7
If the Last Chancers have a Chimera, Grease Monkey will drive it - he can re-roll failed Difficult Terrain tests. If it's destroyed, roll to see if he survives as if he's a passenger. In special scenarios, he can repair, hotwire or steal any vehicle on a roll of 2+.; Bolt Pistol; Laspistol; Frag Grenades; Krak Grenades
Hero 1 3 4 3 3 1 3 1/2 8 5+ 6
If Hero is killed, do not remove him from the table until the start of the next Last Chancers' turn - until he is removed, he ignores Morale and Pinning tests.; CC Weapon; Laspistol; Lasgun; Frag Grenades; Krak Grenades
Ox 1 3 4 3 3 1 3 1 8 5+ 4
Ox can move and fire his Heavy Bolter.; Heavy Bolter; Laspistol; Frag Grenades; Krak Grenades
Rocket Girl 1 3 4 3 3 1 3 1 8 5+ 4
Rocket Girl can re-roll failed AP rolls.; Missile Launcher; Laspistol; Frag Grenades; Krak Grenades
Scope 1 3 4 3 3 1 3 1 8 5+ 4
Shiv can always pick the model he fires at - e.g., he can choose to target Heavy Weapon troopers or Squad Sergeants.; Sniper Rifle; Laspistol; Frag Grenades; Krak Grenades
Shiv 1 3 4 3 3 1 3 1/2 8 5+ 24
Shiv doubles his Initiative against Sentries. If the alarm is raised because of his actions, roll a D6 - on a 1-5 it isn't raised after all.; Laspistol; Plasma Pistol; Power Weapon; Frag Grenades; Krak Grenades
Warrior Woman 1 3 4 3 3 1 3 1/2 8 5+ 5
Warrior Woman adds +1 to any Cover saves. She can leap into combat, adding D3" to her movement and gaining +2A when she charges (instead of +1).; Sword & Knife; Laspistol; Lasgun; Frag Grenades; Krak Grenades
Option Footnotes:
  Bolt Pistol 12"R, S4, AP5, Pistol.
  CC Weapon +1A if used with another CCW / pistol.
  Com-Link If the Command HQ has a Comm-Link, one squad per turn that also has a Comm-Link can, at any time, use the HQ's leadership instead of their own.
  Frag Grenades Fight simultaneosly with troops in cover. Models with Power Fists still go last.
  Heavy Bolter 36"R, S5, AP4, Heavy 3.
  Krak Grenades When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 6+1D6.
  Lasgun 24"R, S3, AP-, Rapid Fire.
  Laspistol 12"R, S3, AP-, Pistol.
  Meltabombs When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 8+2D6.
  Meltagun 12"R, S8, AP1, Assault 1. +D6 AP at 6".
  Missile Launcher 48" R- (S8, AP3, Heavy 1) OR (S4, AP6, Heavy 1, Blast).
  Plasma Pistol 12"R, S7, AP2, Pistol. Overheats: If you roll a 1 to hit, make a save or take a wound.
  Power Weapon No armour save in close combat.
  Sniper Rifle 36"R, Hits on 2+, Wounds on 4+, Heavy 1.
Total Army Cost: 397 Pts.
Notes:
The Last Chancers can infiltrate if allowed. They never start in reserve. Each model is treated as an independent character. As long as the Colonel is alive, each member of the unit passes all Morale tests automatically.

Models in Army: 12


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=1unit) 1 0 291 n/a 73%
Troops (>=11unit <=11unit) 11 0 106 n/a 26%
Fst. Atck. (<=1unit) 0 1 0 n/a 0%
Equipment Summary 3 n/a 2 n/a 0%

Roster created with Army Builder - Copyright (c) 1998-2000 by Lone Wolf Development, Inc.